Details
Autodesk 3ds Max, formerly 3D Studio MAX, is a modeling, animation and rendering package developed by Autodesk Media and Entertainment. It has modeling capabilities, a flexible plugin architecture and can be used on the Microsoft Windows platform. It’s frequently used by video game developers, TV commercial studios and architectural visualization studios. It is also used for movie effects and movie pre-visualization.
In addition to its modeling and animation tools, the latest version of 3ds Max also features shaders (such as ambient occlusion and subsurface scattering), dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, a customizable user interface, and its own scripting language.
Outline
Key Learning Points:
Module 1: Animation Basics
- 2d vs. 3d Animation
- Time and Key-framing, Auto Key and Set Key
- Track View and Ease in / Ease out
- Arcs and Secondary Action, Anticipation and Follow-through & Overlapping
- Squash & Stretch and Exaggeration
Module 2: Materials
- Introduction to Materials
- The Material Editor and Material Types
Module 3: Using Maps
- Maps in Material Definitions
- Map Types and Dis-plating Maps in Viewpoint
- Mixing Maps
Module 4: Mapping
- Mapping and Unwrap UVW
- Render to Texture
Module 5: Cameras
- Camera Types
- Framing a shot and Camera Lenses
- Camera Aspect Ratio and Camera Angles
- Perspective and Moving Camera
Module 6: Lighting
- Light Types, Lighting Techniques and Light Lister
Module 7: Rendering
- Mental Ray and V Ray
- The Arch & Design Material
Module 8: Rendering
- Rendering and Visualization
- Time Output and Output Size
- Ram Player and Batch Render
- 3D Navigation Tools and Working with Show Motion
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